Character · Wanderers

Tahm Kench

A charming crossroads demon who feeds on misery and bad bargains.

Who they are

Tahm Kench is an ancient demon who travels Runeterra's waterways feeding his endless appetite on the misery of others. He presents himself as a gentleman while manipulating vulnerable people into deals that exploit their desires.

He feeds on addiction and despair, and he has a lashing tongue and the ability to devour his prey.

Their story belongs to Wanderers and also touches Bilgewater. Demons, spirits and ancient survivors that belong to no single place.

Their story, step by step

  1. Step 1

    An ancient demon

    Tahm Kench's origins are unexplained. He is said to be nearly ten thousand years old, and his true name is unknown. He has used many names, including Ol' Tahm, Two-Coats and Tommy.

  2. Step 2

    What he feeds on

    He is a demon who feeds on human emotion, above all addiction and despair. He cannot be harmed by ordinary weapons. As a crossroads demon he travels the waterways of Runeterra, offering bargains to vulnerable people that serve him far more than them.

  3. Step 3

    Other powers

    He calls Aatrox brother, since both manipulate humanity, Aatrox through bloodlust and Tahm through addiction and greed. He sees Evelynn as an equal and rival, as she feeds on lust and pain. Kalista sometimes pursues him but cannot punish him, because he deceives his victims instead of breaking his contracts.

Turning points

  • Became a crossroads demon who trades in addiction and despair
  • Escaped Kalista's vengeance by keeping the letter of his contracts

Where their story stands now

Tahm Kench has no fixed home and keeps looking for new victims among people consumed by vice. the lore gives no clear arc or recent event, and his origins and any way to stop him remain unknown.

Where this fits in the story

  1. Wanderers · step 1

    Demons of fear and misery

    Evelynn and Nocturne are demons that came to life during the Rune Wars, Fiddlesticks is a very old demon of fear, and Tahm Kench travels the waterways feeding on bad bargains. None of them is tied to one kingdom.

  2. Wanderers · step 2

    Spirits and celestials

    Kindred are twin spirits of death, Lamb and Wolf, who shepherd souls onward. Bard is a celestial being who travels between worlds protecting powerful artifacts.

  3. Wanderers · step 3

    Survivors of older ages

    Aatrox and Zaahen were Ascended warriors of Shurima who became Darkin. Jax and Zilean come from Icathia, which fell when the Void was unleashed. Ryze hunts World Runes, fragments of primordial magic, to keep them from being misused.

  4. Wanderers · step 4

    Travellers with a cause

    Alistar escaped Noxian gladiator slavery, Nami left her underwater tribe to save it, Shaco is a marionette turned jester, and Senna turns the Black Mist against itself to free trapped souls.

Read the full story of Wanderers