Character · Wanderers

Zilean

An ancient time mage searching the timeline to undo Icathia's fall.

Who they are

Zilean was a councilor of Icathia who mastered time magic after the Void destroyed his homeland. He preserved some survivors in a frozen tower outside normal time.

He now drifts through past, present and future seeking a way to undo Icathia's destruction.

Their story belongs to Wanderers. Demons, spirits and ancient survivors that belong to no single place.

Their story, step by step

  1. Step 1

    A mage of Icathia

    Zilean Icath'un was born in ancient Icathia and grew into a gifted elemental mage. He studied under many teachers, including the Yun of Ixtal, and gave himself to the study of time magic, though early attempts failed.

  2. Step 2

    The council

    He won a seat on Icathia's governing council. From there he saw how much his people resented Shuriman rule, even as part of the empire.

  3. Step 3

    The Void

    His fellow councilors returned from a failed search for allies in a secession. They then found a way to use the Void's power as a weapon against Shurima. Zilean warned them, but they went ahead. The Void overwhelmed them and spread through the whole of Icathia.

  4. Step 4

    The frozen tower

    Zilean gathered survivors into his tower and took it outside normal time. Everyone inside froze, while he alone stayed awake and aging, and he learned to move through past and present.

  5. Step 5

    A new warning

    He found that Runeterra itself was in danger of total destruction. He left the tower and set out to save the world while still hoping to undo Icathia's fall.

Turning points

  • Warned the council against using the Void and was ignored
  • Froze his tower and its survivors outside time
  • Left the tower to try to save Runeterra

Where their story stands now

Zilean drifts through time seeking to reverse the loss of Icathia and to stop a threat to the world whose full scope is poorly understood. The frozen survivors in his tower have not been freed.

Where this fits in the story

  1. Wanderers · step 1

    Demons of fear and misery

    Evelynn and Nocturne are demons that came to life during the Rune Wars, Fiddlesticks is a very old demon of fear, and Tahm Kench travels the waterways feeding on bad bargains. None of them is tied to one kingdom.

  2. Wanderers · step 2

    Spirits and celestials

    Kindred are twin spirits of death, Lamb and Wolf, who shepherd souls onward. Bard is a celestial being who travels between worlds protecting powerful artifacts.

  3. Wanderers · step 3

    Survivors of older ages

    Aatrox and Zaahen were Ascended warriors of Shurima who became Darkin. Jax and Zilean come from Icathia, which fell when the Void was unleashed. Ryze hunts World Runes, fragments of primordial magic, to keep them from being misused.

  4. Wanderers · step 4

    Travellers with a cause

    Alistar escaped Noxian gladiator slavery, Nami left her underwater tribe to save it, Shaco is a marionette turned jester, and Senna turns the Black Mist against itself to free trapped souls.

Read the full story of Wanderers