Story figure · The Mojave and New Vegas

Mr. House

Technocratic ruler of New Vegas and defender of the Strip's independence.

Who they are

Mr. House represents a pre-war mind surviving into the wasteland with a plan for efficiency, control and technological progress. He offers independence from both NCR and Legion, but on his own terms.

Their story belongs to The Mojave and New Vegas. A desert where every faction has a plan for the dam, the Strip and the future.

Their story, step by step

  1. Step 1

    Save the Strip

    Mr. House uses foresight and technology to preserve New Vegas through the Great War, making him a real architect of its survival.

  2. Step 2

    Demand a technocratic future

    His plan asks the Courier to accept that one exceptionally informed ruler should decide the city's direction.

  3. Step 3

    What their choices leave behind

    House's route remains a test of whether competence can substitute for consent in a post-war society.

Turning points

  • Protecting New Vegas from destruction.
  • Building the Strip's controlled prosperity.
  • Placing the Courier between efficiency and self-rule.

Where their story stands now

House's route remains a test of whether competence can substitute for consent in a post-war society.

Games they appear in

Where this fits in the story

  1. The Mojave and New Vegas · step 1

    Survive the delivery

    The Courier enters the Mojave with a mystery and no fixed allegiance.

  2. The Mojave and New Vegas · step 2

    Learn the factions

    Each power offers security, ideology or freedom at a different cost.

  3. The Mojave and New Vegas · step 3

    Return to the Strip

    Mr. House and the Strip reveal that pre-war technology still governs the present.

  4. The Mojave and New Vegas · step 4

    Choose Hoover Dam

    The final battle resolves a route, not a single permanent reading of the wasteland.

Read the full story of The Mojave and New Vegas