Who they are
Mr. House represents a pre-war mind surviving into the wasteland with a plan for efficiency, control and technological progress. He offers independence from both NCR and Legion, but on his own terms.
Their story belongs to The Mojave and New Vegas. A desert where every faction has a plan for the dam, the Strip and the future.
Their story, step by step
- Step 1
Save the Strip
Mr. House uses foresight and technology to preserve New Vegas through the Great War, making him a real architect of its survival.
- Step 2
Demand a technocratic future
His plan asks the Courier to accept that one exceptionally informed ruler should decide the city's direction.
- Step 3
What their choices leave behind
House's route remains a test of whether competence can substitute for consent in a post-war society.
Turning points
- Protecting New Vegas from destruction.
- Building the Strip's controlled prosperity.
- Placing the Courier between efficiency and self-rule.
Where their story stands now
House's route remains a test of whether competence can substitute for consent in a post-war society.
Who they are tied to
Games they appear in
Where this fits in the story
- The Mojave and New Vegas · step 1
Survive the delivery
The Courier enters the Mojave with a mystery and no fixed allegiance.
- The Mojave and New Vegas · step 2
Learn the factions
Each power offers security, ideology or freedom at a different cost.
- The Mojave and New Vegas · step 3
Return to the Strip
Mr. House and the Strip reveal that pre-war technology still governs the present.
- The Mojave and New Vegas · step 4
Choose Hoover Dam
The final battle resolves a route, not a single permanent reading of the wasteland.