Who they are
The Courier makes New Vegas a story of agency. Their route can strengthen an existing power or create an independent city-state, so the correct reading is to compare values and consequences rather than declare one ending definitive.
Their story belongs to The Mojave and New Vegas. A desert where every faction has a plan for the dam, the Strip and the future.
Their story, step by step
- Step 1
Wake up with a debt
The Courier's attempted murder makes the Mojave personal before it becomes political, leaving room for players to decide what they owe anyone afterward.
- Step 2
Learn what each power costs
NCR, Caesar, House and independence each offer a future whose promises depend on people the Courier has met along the road.
- Step 3
What their choices leave behind
The Courier's ending is intentionally open: agency is the point, and its consequences must be read through the Mojave's communities rather than one official verdict.
Turning points
- Surviving the delivery ambush.
- Gaining access to New Vegas' competing powers.
- Choosing the outcome at Hoover Dam.
Where their story stands now
The Courier's ending is intentionally open: agency is the point, and its consequences must be read through the Mojave's communities rather than one official verdict.
Who they are tied to
Games they appear in
Where this fits in the story
- The Mojave and New Vegas · step 1
Survive the delivery
The Courier enters the Mojave with a mystery and no fixed allegiance.
- The Mojave and New Vegas · step 2
Learn the factions
Each power offers security, ideology or freedom at a different cost.
- The Mojave and New Vegas · step 3
Return to the Strip
Mr. House and the Strip reveal that pre-war technology still governs the present.
- The Mojave and New Vegas · step 4
Choose Hoover Dam
The final battle resolves a route, not a single permanent reading of the wasteland.