Game story · Tamriel
The Elder Scrolls II: Daggerfall
An agent of the Emperor enters the Iliac Bay to investigate a dead king and a missing letter, then becomes central to a struggle over the Numidium.
1996Third EraCanon status: Variable endings
What happens in the game
Regional rulers, guilds and supernatural powers seek control of the Mantella, the key to activating the giant Numidium. The agent's alliances determine who can claim that power.
Its incompatible endings are reconciled in later lore by the Warp in the West, a Dragon Break in which several mutually exclusive outcomes become historically true.
The story, step by step
The emperor's two requests
Uriel sends his agent to the Iliac Bay to investigate King Lysandus's haunting and recover a politically dangerous letter. These tasks draw the player into the rival courts of Daggerfall, Wayrest and Sentinel.
The Mantella
The Numidium, a brass colossus once used by Tiber Septim, can be reactivated only through the Mantella. Royal houses, the Underking, the Blades and supernatural powers compete to control a device capable of remaking regional sovereignty.
The Warp in the West
The player's chosen recipient should produce one ending, yet later history records several contradictory victories. The Dragon Break makes these outcomes simultaneously real and transforms player choice into an in-world rupture of linear time.
What the story is really about
Power exceeds its intended owner
No claimant can use Numidium without changing the balance for everyone. Technology, divinity and state power become inseparable.
Contradiction as history
Instead of selecting one canonical ending, later lore preserves incompatibility and makes unstable time part of the setting's metaphysics.
How it ends
The Numidium is activated and the political map of the Iliac Bay is transformed; later history preserves multiple outcomes through the Warp in the West.
What changes afterward
- It establishes unreliable and simultaneous history as part of Elder Scrolls canon.
- Its factions and metaphysics shape how later games treat player choice.
How it connects forward
Morrowind continues the Third Era with a prophecy whose truth is also contested by politics and religion.
Places in this game
Continue exploring
Sources:
- The Elder Scrolls official site · Bethesda
- The Elder Scrolls Anthology · Bethesda