Story figure · Morrowind

The Nerevarine

Player hero linked to Morrowind's ancient prophecy.

Who they are

The Nerevarine is deliberately open as a player identity, but their role is fixed: they force Morrowind to confront the difference between inherited myth and present responsibility.

Their story belongs to Morrowind. A volcanic Dunmer homeland where living gods, Empire and prophecy collide.

Their story, step by step

  1. Step 1

    Enter a land with a prophecy

    The Nerevarine arrives in Morrowind as a player-shaped outsider, then becomes entangled in stories that different factions need to be true or false.

  2. Step 2

    Test the Tribunal's account

    Their journey turns prophecy into investigation, revealing how faith and political rule have shaped the island's memory.

  3. Step 3

    What their choices leave behind

    The Nerevarine's identity stays open, but their role is clear: they make suppressed history impossible to keep entirely buried.

Turning points

  • Arriving in Morrowind.
  • Earning trust across competing communities.
  • Confronting Dagoth Ur and the Tribunal's legacy.

Where their story stands now

The Nerevarine's identity stays open, but their role is clear: they make suppressed history impossible to keep entirely buried.

Games they appear in

Where this fits in the story

  1. Morrowind · step 1

    Arrive as a prisoner

    The player enters a world whose local history is deeper than Imperial authority.

  2. Morrowind · step 2

    Learn the Tribunal

    Faith and political power are inseparable in Vivec's Morrowind.

  3. Morrowind · step 3

    Follow prophecy

    The Nerevarine story connects ancient betrayal to present crisis.

  4. Morrowind · step 4

    Change the province

    The resolution leaves Morrowind's old certainty in question.

Read the full story of Morrowind