Who they are
The Nerevarine is deliberately open as a player identity, but their role is fixed: they force Morrowind to confront the difference between inherited myth and present responsibility.
Their story belongs to Morrowind. A volcanic Dunmer homeland where living gods, Empire and prophecy collide.
Their story, step by step
- Step 1
Enter a land with a prophecy
The Nerevarine arrives in Morrowind as a player-shaped outsider, then becomes entangled in stories that different factions need to be true or false.
- Step 2
Test the Tribunal's account
Their journey turns prophecy into investigation, revealing how faith and political rule have shaped the island's memory.
- Step 3
What their choices leave behind
The Nerevarine's identity stays open, but their role is clear: they make suppressed history impossible to keep entirely buried.
Turning points
- Arriving in Morrowind.
- Earning trust across competing communities.
- Confronting Dagoth Ur and the Tribunal's legacy.
Where their story stands now
The Nerevarine's identity stays open, but their role is clear: they make suppressed history impossible to keep entirely buried.
Who they are tied to
Games they appear in
Where this fits in the story
- Morrowind · step 1
Arrive as a prisoner
The player enters a world whose local history is deeper than Imperial authority.
- Morrowind · step 2
Learn the Tribunal
Faith and political power are inseparable in Vivec's Morrowind.
- Morrowind · step 3
Follow prophecy
The Nerevarine story connects ancient betrayal to present crisis.
- Morrowind · step 4
Change the province
The resolution leaves Morrowind's old certainty in question.