Story figure · The Viking age

Eivor

Viking protagonist building a home for a clan.

Who they are

Eivor's settlement story stays rooted in chosen family even when Isu memory threatens to define their identity for them.

Their story belongs to The Viking age. Eivor's clan story becomes a test of memory, reincarnation and whether a new home can be built without repeating old conquest.

Their story, step by step

  1. Step 1

    Seek a place to belong

    Eivor leads a clan toward England looking for security, land and a future that can survive the pressures of Norway and rival powers.

  2. Step 2

    Negotiate alliance and identity

    Each alliance offers protection at a cost, while Basim's presence draws Eivor into questions that exceed ordinary clan politics.

  3. Step 3

    What their choices leave behind

    Eivor's story holds onto the practical work of home-making even as Isu memory tests what they think they know about themselves.

Turning points

  • Leaving Norway with the Raven Clan.
  • Building alliances across England.
  • Confronting the hidden history around Basim and the Isu.

Where their story stands now

Eivor's story holds onto the practical work of home-making even as Isu memory tests what they think they know about themselves.

Games they appear in

Where this fits in the story

  1. The Viking age · step 1

    Leave Norway

    Eivor chooses a future for a clan, not an empire.

  2. The Viking age · step 2

    Build Ravensthorpe

    Every alliance tests what settlement costs local people.

  3. The Viking age · step 3

    Meet the Hidden Ones

    Their work links Eivor to an older history.

  4. The Viking age · step 4

    Unmask Basim

    The Isu story changes the meaning of memory and identity.

Read the full story of The Viking age