Chapter 6 · 1899 · playing as Arthur Morgan
Beaver Hollow
In this chapterArthur and Sadie rescue Abigail from Agent Milton, who reveals that Micah is the Pinkertons' informant before Abigail kills him.
Against Dutch's wishes, Arthur scouts Sisika Penitentiary from a hot air balloon and breaks John out. Dutch grows paranoid about an informant, stops trusting Arthur and makes Micah Bell his top lieutenant. Arthur, now sick, helps the Wapiti chief Rains Fall and his people.
Dutch uses Eagle Flies' attack on Cornwall's oil fields as a distraction, and Eagle Flies is killed. The gang robs an army payroll train; John is shot and left for dead, Abigail is captured, and Dutch cuts them loose. Arthur and Sadie rescue Abigail. Before Abigail kills him, Agent Milton reveals that Micah is the Pinkertons' informant.
Back at camp, Dutch sides with Micah, and Dutch, Bill, Javier and Micah turn on Arthur. John returns alive. As the Pinkertons attack, the player chooses whether Arthur helps John escape or goes back for the gang's money. Micah fights Arthur on the mountain. Dutch arrives but does not back Micah, and leaves.
How Arthur dies depends on his honor: with high honor he dies of his wounds and illness; with low honor Micah kills him. Chapter 6 is the fall of the Van der Linde gang. It opens with Arthur doing what Dutch would not: with help from Sadie's contact, Mr. Bullard, he scouts Sisika Penitentiary from a hot air balloon and gets John out.
Dutch is no longer the man Arthur followed. Convinced there is an informant in the gang, he trusts Arthur less every day and makes Micah Bell his top lieutenant. Arthur, sick with tuberculosis, spends more of his time helping others, including the Wapiti chief Rains Fall, who is trying to negotiate peace with the army.
Dutch sees the Wapiti conflict as cover. When Eagle Flies leads an attack on Cornwall's oil fields, Dutch and the gang ride with him against Rains Fall's wishes, and Eagle Flies is killed. Using that distraction, the gang pulls its final job: robbing an army payroll train.
The robbery ends badly. John is shot and left for dead, Abigail is taken by the Pinkertons, and Dutch cuts them loose. Arthur and Sadie go after Abigail anyway and rescue her from Agent Milton, who reveals before Abigail kills him that Micah has been informing for the Pinkertons.
Arthur returns to Beaver Hollow and confronts Micah. Dutch sides with Micah, and so do Bill and Javier. John, who survived, turns up alive. Then the Pinkertons attack.
Here the game gives the only choice that changes the ending: Arthur either holds off the Pinkertons so John can escape, or goes back to camp for the gang's money. Either way, Arthur ends up facing Micah on the mountain. Dutch arrives but does not back Micah, and walks away. What happens to Arthur next is covered in Ending explained.
What unfolds
- Arthur scouts Sisika Penitentiary from Mr. Bullard's hot air balloon and frees John.
- Paranoid about an informant, Dutch stops trusting Arthur and makes Micah Bell his top lieutenant.
- Arthur helps the Wapiti people and their chief, Rains Fall.
- Colm O'Driscoll is hanged in Saint Denis.
- As its final job, the gang robs an army payroll train.
- John is shot and left for dead, Abigail is captured by the Pinkertons, and Dutch cuts them loose.
- Dutch sides with Micah; Dutch, Bill, Javier and Micah turn on Arthur, and John returns alive.
- During a Pinkerton attack, the player chooses whether Arthur helps John escape or goes back for the gang's money.
- Arthur's honor decides how he dies: with high honor he dies of his wounds and illness; with low honor Micah kills him.
- Whether the John/money choice decides if Micah kills Arthur.
- With high honor, after helping John, Arthur dies watching the sunrise.