Kingdom Come: Deliverance II

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After The rebellion

You finished Zizka, Toth and the recovered sword. This picks up at Kuttenberg and goes to the end.

Kuttenberg · 1403 · playing as Henry of Skalitz

The city and Sigismund's design

In this chapterIn Kuttenberg, Henry warns John of Liechtenstein of Sigismund's plan and recruits allies to rescue Hans from Maleshov.

Kuttenberg expands the war from noble succession to the civilians power selects as expendable. Henry moves between clandestine councils, mercenaries and the Jewish quarter while alliances shift. Samuel's parentage makes Martin's memory larger than Henry's private ownership of it.

The city makes power legible through money, rumor and targeted violence. Sigismund's order turns prejudice into a political tool: terror can remove witnesses, seize property and redirect public anger. Henry's intervention cannot abolish that machinery, but it defines which risks he will accept for people outside his original mission.

Samuel's existence gently breaks Henry's claim to be the sole heir of Martin's goodness. Grief had made his foster father a perfect private symbol. Discovering another son and another social world turns memory back into a human life with secrets. Henry can respond by widening family or defending possession.

Kuttenberg reveals how war is financed through cities, trade and reputation. Henry's choices matter because political strategy lands on workers, prisoners and families rather than maps alone.

What unfolds

  1. Henry witnesses Sigismund and Markvart ordering violence against Kuttenberg's Jewish community and helps Samuel evacuate people from the city.
  2. Henry learns Samuel is another son of Martin, connecting his lost Skalitz family to a life and community he never knew.

The counterstroke · 1403 · playing as Henry of Skalitz

Robbing a king

In this chapterHenry's coalition captures Bergow and learns that stealing Sigismund's silver reserves may force his army to leave Bohemia.

The war turns on finance rather than a ceremonial duel. Removing Sigismund's silver does what battlefield heroics could not: it makes continued occupation unsustainable. Yet success leaves Henry's allies trapped at Suchdol, where the surviving architects of his loss close in.

Stealing the treasury strips monarchy of romance. Armies require payment, loyalty requires supply and a king's will travels only as far as material systems carry it. Henry's greatest strategic victory is collective burglary, a method politically similar to the banditry Bergow earlier condemned.

Brabant's betrayal prevents the coalition from becoming a simple fellowship of righteous rebels. Shared enemies create temporary alignment, not shared values. Henry must keep acting inside arrangements where today's necessary ally can become tomorrow's profiteer, which is closer to governance than the vengeance story he began with.

The royal robbery turns criminal craft into resistance, but it also asks whether stealing from a king changes the violence of theft or simply changes who benefits from it.

What unfolds

  1. The group infiltrates Kuttenberg's mines, rescues captive loyalist lords and takes the silver despite Brabant's attempt to steal it for himself.
  2. Sigismund withdraws, but Markvart, Bergow and Brabant besiege the coalition at Suchdol before Henry can secure reinforcements.

Finale · 1403 · playing as Henry of Skalitz

What Henry carries home

In this chapterDry Devil mortally wounds Markvart during the siege, denying Henry the personal duel he imagined as the completion of his revenge.

History refuses to arrange itself around Henry's catharsis. Markvart dies in battle through another man's shot, and victory comes from reinforcements and money rather than revenge. The epilogue therefore judges conduct, not completion of a kill list, before Henry chooses whether to accept Radzig's sword.

Markvart's death is frustrating by design. Henry has organized years of pain around a meeting in which skill, justice and memory would align. War gives him no such scene. Letting go means accepting that his parents' value was never stored inside the manner of their killer's death.

The parental apparition changes with Henry's behavior because identity has been authored through ordinary choices long before the ending menu. Accepting Radzig's sword can mean embracing lineage or remaining inside war; refusing it can mean peace or retreat. The game leaves Henry with something revenge could not provide: several futures for which he is responsible.

Henry's ending is mature when it accepts that he cannot retrieve his old life. What he carries home is not a restored identity but responsibility for the loyalties he has chosen.

What unfolds

  1. Henry brings reinforcements that save Suchdol and end the immediate campaign after Sigismund's withdrawal.
  2. Visions of Martin and Henry's mother judge the life the player led, while Radzig offers his sword and Henry chooses soldiering, adventure or retirement.

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Where this comes from

Every sentence above is built from facts confirmed by at least two independent sources. Sources used: Warhorse Studios, Wikipedia, PowerPyx.