You finished Saving Hans from the rope. This picks up at The rebellion and goes to the end.
~4 min read
The rebellion · 1403 · playing as Henry of Skalitz
Zizka, Toth and the recovered sword
In this chapterBergow's attack on Nebakov fails, and Jan Zizka reveals that his forces oppose Sigismund rather than serving as ordinary raiders.
The supposed bandit plot opens into the national conflict Henry was sent to investigate. Zizka is ruthless but strategically aligned against Sigismund, while Bergow, Toth and Markvart turn negotiation into capture. Recovering Martin's sword gives Henry a victory, though Markvart and the war remain.
The sword matters because Henry has treated it as a container for his murdered parents, lost home and interrupted apprenticeship. Recovering it cannot restore any of those things. By the time it returns to his hands, he has become capable of violence his foster father never trained him to pursue, making the object both inheritance and evidence of change.
Katherine and Godwin complicate heroic authorship. Henry survives because a covert cook and an unconventional priest move through spaces armed men overlook. Zizka's rebellion is likewise built from compromised people rather than pure champions. Political effectiveness and moral cleanliness no longer arrive together.
Zizka, Toth and the sword connect Henry's private inheritance to a national struggle. The weapon matters because it represents a father, but every faction also wants it as political legitimacy.
What unfolds
Istvan Toth and Markvart von Aulitz attack, leading to imprisonment at Trosky until Katherine helps Henry, Zizka and Godwin escape.
Henry kills Toth and recovers the sword his foster father Martin forged for Radzig, closing the first game's most personal unfinished pursuit.
Kuttenberg · 1403 · playing as Henry of Skalitz
The city and Sigismund's design
In this chapterIn Kuttenberg, Henry warns John of Liechtenstein of Sigismund's plan and recruits allies to rescue Hans from Maleshov.
Kuttenberg expands the war from noble succession to the civilians power selects as expendable. Henry moves between clandestine councils, mercenaries and the Jewish quarter while alliances shift. Samuel's parentage makes Martin's memory larger than Henry's private ownership of it.
The city makes power legible through money, rumor and targeted violence. Sigismund's order turns prejudice into a political tool: terror can remove witnesses, seize property and redirect public anger. Henry's intervention cannot abolish that machinery, but it defines which risks he will accept for people outside his original mission.
Samuel's existence gently breaks Henry's claim to be the sole heir of Martin's goodness. Grief had made his foster father a perfect private symbol. Discovering another son and another social world turns memory back into a human life with secrets. Henry can respond by widening family or defending possession.
Kuttenberg reveals how war is financed through cities, trade and reputation. Henry's choices matter because political strategy lands on workers, prisoners and families rather than maps alone.
What unfolds
Henry witnesses Sigismund and Markvart ordering violence against Kuttenberg's Jewish community and helps Samuel evacuate people from the city.
Henry learns Samuel is another son of Martin, connecting his lost Skalitz family to a life and community he never knew.
The counterstroke · 1403 · playing as Henry of Skalitz
Robbing a king
In this chapterHenry's coalition captures Bergow and learns that stealing Sigismund's silver reserves may force his army to leave Bohemia.
The war turns on finance rather than a ceremonial duel. Removing Sigismund's silver does what battlefield heroics could not: it makes continued occupation unsustainable. Yet success leaves Henry's allies trapped at Suchdol, where the surviving architects of his loss close in.
Stealing the treasury strips monarchy of romance. Armies require payment, loyalty requires supply and a king's will travels only as far as material systems carry it. Henry's greatest strategic victory is collective burglary, a method politically similar to the banditry Bergow earlier condemned.
Brabant's betrayal prevents the coalition from becoming a simple fellowship of righteous rebels. Shared enemies create temporary alignment, not shared values. Henry must keep acting inside arrangements where today's necessary ally can become tomorrow's profiteer, which is closer to governance than the vengeance story he began with.
The royal robbery turns criminal craft into resistance, but it also asks whether stealing from a king changes the violence of theft or simply changes who benefits from it.
What unfolds
The group infiltrates Kuttenberg's mines, rescues captive loyalist lords and takes the silver despite Brabant's attempt to steal it for himself.
Sigismund withdraws, but Markvart, Bergow and Brabant besiege the coalition at Suchdol before Henry can secure reinforcements.
Finale · 1403 · playing as Henry of Skalitz
What Henry carries home
In this chapterDry Devil mortally wounds Markvart during the siege, denying Henry the personal duel he imagined as the completion of his revenge.
History refuses to arrange itself around Henry's catharsis. Markvart dies in battle through another man's shot, and victory comes from reinforcements and money rather than revenge. The epilogue therefore judges conduct, not completion of a kill list, before Henry chooses whether to accept Radzig's sword.
Markvart's death is frustrating by design. Henry has organized years of pain around a meeting in which skill, justice and memory would align. War gives him no such scene. Letting go means accepting that his parents' value was never stored inside the manner of their killer's death.
The parental apparition changes with Henry's behavior because identity has been authored through ordinary choices long before the ending menu. Accepting Radzig's sword can mean embracing lineage or remaining inside war; refusing it can mean peace or retreat. The game leaves Henry with something revenge could not provide: several futures for which he is responsible.
Henry's ending is mature when it accepts that he cannot retrieve his old life. What he carries home is not a restored identity but responsibility for the loyalties he has chosen.
What unfolds
Henry brings reinforcements that save Suchdol and end the immediate campaign after Sigismund's withdrawal.
Visions of Martin and Henry's mother judge the life the player led, while Radzig offers his sword and Henry chooses soldiering, adventure or retirement.