Every route, what unlocks it and what each final choice means.
~4 min read
Fallout ends in one of two ways: the Dweller stops the Master and is exiled by the Overseer, or the Dweller joins the Master and leads the super mutants against Vault 13. The main ending is the classic version: the Dweller saves the wasteland and loses a home.
Your story · tell us how you played
How did you resolve the Master?
Whom did you support in Junktown?
outcome
The Master's plan collapses, the super mutants lose their leader and the Dweller returns to a vault that no longer wants him. The epilogue lists what happened to every settlement the Dweller touched. The Dweller can influence Shady Sands, the Hub, Junktown, Necropolis and the Brotherhood, and these outcomes become the background of the sequel.
What it means
The game's final point is that survival does not equal safety. The Overseer's exile of the Dweller is a story about fear of change, and the Dweller's walk into the wasteland starts the history of a new society.
Coming soon · Premium
Your playthrough, not just the story
Connect Steam and we'll know where you stopped
Tell us your choices and see how your own story ends
"Previously on…" before every sequel, and no ads
Where this comes from
Every sentence above is built from facts confirmed by at least two independent sources. Sources used: Wikipedia, Fallout Wiki.