After Chapter IV

You finished Redding, Broken Hills and San Francisco. This picks up at Chapter V and goes to the end.

Epilogue · 2242 · playing as Chosen One

A New Beginning

In this chapterThe G.E.C.K. is used to create a flourishing new settlement for Arroyo and Vault 13.

With the G.E.C.K., the tribe and the vault residents create a thriving new city. The Chosen One has saved both communities and ended the Enclave's plan. The epilogue slides summarise what happened to each town, from New Reno to the NCR. The consequences of earlier choices are visible, and the player sees how a single traveller changed the region. The ending shows the results of the Chosen One's choices.

The ending is more hopeful than the first game's. Instead of being exiled, the Chosen One returns to build a home. It suggests that the wasteland can recover if people work together. The epilogue is also a bridge to the next games. The NCR grows into a regional power, the Enclave remnants survive and the ideas introduced here become the political map of New Vegas and Fallout 3.

The Chosen One becomes a founder rather than an exile, a quiet reversal of the series' bleakest idea. The epilogue slides show how each town changed according to the player's reputation. The story ends with the survival of Arroyo, and the Enclave is gone, for a time.

What unfolds

  1. The epilogue lists the fates of towns and companions, based on the Chosen One's choices.
  2. The NCR, New Reno and other societies continue to grow, with a changed balance of power.
  3. The Enclave's remnants survive in the East and return in later games.
  4. Arroyo is rebuilt and the Chosen One's actions change the fate of the cities.

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Where this comes from

Every sentence above is built from facts confirmed by at least two independent sources. Sources used: Wikipedia, Fallout Wiki.