Memory 7 · 2012 · playing as Desmond
Desmond's Escape
In this chapterVidic reveals that Abstergo is a modern Templar organisation seeking Pieces of Eden.
At the end of the memories, Vidic tells Desmond that Abstergo is the modern face of the Knights Templar and wants to find the Pieces of Eden. A rescue attempt by the Assassins fails. Vidic wants Desmond dead, but Lucy persuades him to keep him alive. In his room, Desmond discovers cryptic drawings in blood on the walls, left by a previous subject, which warn of a coming disaster.
The final scene turns the story from a historical adventure into a thriller about the present. The Templars are real and powerful, and Desmond is a key to their plan. Lucy's role is deliberately ambiguous. The audience suspects she is an Assassin mole, and her actions give Desmond a chance to survive.
The blood drawings are the series' first mystery. They suggest that the world is about to end, a theme developed in the later games.
What unfolds
- Lucy, who is secretly an Assassin, keeps Desmond alive while Vidic decides what to do with him.
- Vidic orders Desmond killed, but Lucy persuades him to keep Desmond alive.
- Desmond finds drawings on his wall in blood, warning of an upcoming catastrophe.