Epilogue · 1272 · jugando como Geralt
After the Hunt
En este capítuloGeralt may choose to settle with Yennefer or Triss, or remain alone; the Blood and Wine expansion later offers him a final home in Toussaint.
After the White Frost, the story summarises the outcomes of earlier choices. Baron's family, Triss and the mages, Skellige's king, Dandelion and the continent's power balance each receive a short fate. The player sees which decisions mattered.
Geralt's own future depends on his relationships. He may end with Yennefer, Triss or no one, and the expansions give his story a quiet coda: Blood and Wine ends with a vineyard in Toussaint if Geralt wants to retire. The epilogue gathers the consequences of Geralt's choices.
The epilogue is deliberately plain in tone. It treats choices as facts rather than rewards, which suits the series: the world remains grey, and a good decision for one person can mean a bad one for another.
For a returning player the epilogue is a checklist of what changed. The political map of the North depends on the war's course; the personal map depends on the relationships Geralt built. Both are stories about who stays when the monsters are gone.
The final image of the witcher is an ordinary man wanting rest. That is the series' answer to its title: a witcher is defined less by monsters slain than by the people he chooses to protect. The final summary is deliberately open about Geralt's future, which leads into Blood and Wine. The game ends as it began, with a witcher and a family.
Lo que ocurre
- The aftermath shows how Geralt's earlier decisions changed Velen, Novigrad, Skellige and his friends, in a series of epilogue slides.
- Nilfgaard's advance decides who rules the North, and the epilogue reports how his friends fare in the new order.
- Cerys or Hjalmar becomes ruler of Skellige and the aftermath of Novigrad's witch hunts is reported.