Esta historia todavía no está disponible en Español. Estás leyendo la versión en inglés.

The Witcher 3: Wild Hunt

← Cambiar dónde lo dejaste

Después de Act V

Terminaste The Sabbath and the Hunt. Seguimos en Act VI y llegamos hasta el final.

Act VI · 1272 · jugando como Geralt / Ciri

The White Frost

En este capítuloThe White Frost spreads across the Continent after the Hunt's defeat; Geralt and Yennefer chase Avallac'h and find Ciri.

With the Hunt gone, a new frost advances across the Continent. Geralt and Yennefer chase Avallac'h and find Ciri alive. The elf had been planning to help her, not use her. Ciri decides that only she can face the White Frost, and enters it alone.

Her survival depends on a series of conversations and decisions across the whole game. Geralt supports her autonomy, or he tries to control her. The result is one of three endings, with distinct political and personal consequences. After the Hunt is defeated, Ciri realises that the true enemy is the White Frost. She decides to take responsibility for stopping it.

The ending hinges on a single idea: love as trust. Geralt cannot save Ciri by force; he can only show that he believes in her. Small moments, such as letting her choose, not forcing rest, not lecturing, accumulate and decide whether she goes into the Frost confident or doubting herself.

In the Empress ending, Ciri reunites with Emhyr and takes the throne, which promises a new Nilfgaard shaped by someone who knows what war costs. In the Witcher ending, she chooses freedom: Geralt helps her fake her death and she becomes a witcher. In the Death ending, she is lost, and Geralt's last act is vengeance on the final Crone.

None of the endings is a victory against the war: the political map is decided by choices in Skellige, Novigrad and Velen. What the ending resolves is the family, which is why the game feels finished even when the continent is still burning. The final choices are about trust. Geralt's earlier advice shapes how Ciri sees the world, and the endings depend on whether he supported or controlled her.

Emhyr's role in the ending shows the difference between a father who wants to control and one who wants to trust. The final scenes treat the end of the Hunt as only part of a larger cycle of wars and disasters.

Lo que ocurre

  1. Ciri explains that Avallac'h was never planning to betray her but to help her fight the White Frost.
  2. Ciri enters the White Frost alone; whether she survives depends on how Geralt treated her throughout the game.
  3. If Ciri survives and Geralt introduced her to Emhyr, she may become Empress; if not, she becomes a witcher; if she dies, Geralt hunts down the last Crone.
  4. In the final battle Geralt kills Eredin and learns the real danger is the White Frost, not the Hunt.
  5. Ciri decides to enter the White Frost to end it, and her fate depends on how Geralt treated her.

Epilogue · 1272 · jugando como Geralt

After the Hunt

En este capítuloGeralt may choose to settle with Yennefer or Triss, or remain alone; the Blood and Wine expansion later offers him a final home in Toussaint.

After the White Frost, the story summarises the outcomes of earlier choices. Baron's family, Triss and the mages, Skellige's king, Dandelion and the continent's power balance each receive a short fate. The player sees which decisions mattered.

Geralt's own future depends on his relationships. He may end with Yennefer, Triss or no one, and the expansions give his story a quiet coda: Blood and Wine ends with a vineyard in Toussaint if Geralt wants to retire. The epilogue gathers the consequences of Geralt's choices.

The epilogue is deliberately plain in tone. It treats choices as facts rather than rewards, which suits the series: the world remains grey, and a good decision for one person can mean a bad one for another.

For a returning player the epilogue is a checklist of what changed. The political map of the North depends on the war's course; the personal map depends on the relationships Geralt built. Both are stories about who stays when the monsters are gone.

The final image of the witcher is an ordinary man wanting rest. That is the series' answer to its title: a witcher is defined less by monsters slain than by the people he chooses to protect. The final summary is deliberately open about Geralt's future, which leads into Blood and Wine. The game ends as it began, with a witcher and a family.

Lo que ocurre

  1. The aftermath shows how Geralt's earlier decisions changed Velen, Novigrad, Skellige and his friends, in a series of epilogue slides.
  2. Nilfgaard's advance decides who rules the North, and the epilogue reports how his friends fare in the new order.
  3. Cerys or Hjalmar becomes ruler of Skellige and the aftermath of Novigrad's witch hunts is reported.

¿Por qué dejaste de jugar?

Próximamente · Premium

Tu partida, no solo la historia

  • Conecta Steam y sabremos dónde lo dejaste
  • Cuéntanos tus decisiones y descubre cómo acaba tu propia historia
  • "Anteriormente en…" antes de cada secuela, y sin anuncios

De dónde sale esto

Cada frase de arriba se construye a partir de hechos confirmados por al menos dos fuentes independientes. Fuentes utilizadas: Wikipedia, Witcher Wiki.