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Después de Chapter III

Terminaste New Reno and the NCR. Seguimos en Chapter IV y llegamos hasta el final.

Chapter IV · 2241 · jugando como Chosen One

Redding, Broken Hills and San Francisco

En este capítuloIn San Francisco the Chosen One finds out about the Enclave's oil rig and the Hubologists, and learns where the Arroyo prisoners were taken.

Through Redding, Broken Hills and San Francisco the Chosen One gathers information and allies. Each place has a social experiment: mining towns, mixed communities and strange cults. The player's choices continue to shape the wasteland.

The Enclave's true plan is revealed. They have created an airborne version of the FEV that kills anyone with mutated DNA, which in the wasteland means nearly everyone. The Chosen One must find the oil rig where the virus is being prepared. The northern trail leads to San Francisco, where the Chosen One finds information about the Enclave.

Broken Hills is a moving example of coexistence. Humans, ghouls and super mutants work side by side in a mining town, and the Chosen One can help them thrive or tear them apart. It is a direct reply to the first game's super mutant threat.

The Hubologists of San Francisco parody a modern cult, but the city also offers a critical piece of the plot: a way to the Enclave. The mix of comedy and drama is a trademark of the sequel. The Enclave's plan is genocide disguised as purification. By limiting its goals to a clean America, it shows that old ideologies survive and can be more dangerous than monsters.

Broken Hills is a rare example of humans, ghouls and super mutants living together. San Francisco's Shi and the Hubologists show the odd forms that culture takes after the war.

Lo que ocurre

  1. The Chosen One travels through Redding and Broken Hills, where humans, ghouls and super mutants coexist in uneasy peace.
  2. In San Francisco, the Chosen One finds Shi and the Hubologists and gains access to the Enclave's tanker.
  3. The Enclave's plan is revealed: to use a modified FEV virus to kill all mutated life, leaving only 'pure' humans.
  4. The Chosen One finds a way to reach the Enclave's oil rig.
  5. In Redding and Broken Hills the Chosen One learns about mining, ghoul-human relations and the NCR's expansion.

Epilogue · 2242 · jugando como Chosen One

A New Beginning

En este capítuloThe G.E.C.K. is used to create a flourishing new settlement for Arroyo and Vault 13.

With the G.E.C.K., the tribe and the vault residents create a thriving new city. The Chosen One has saved both communities and ended the Enclave's plan. The epilogue slides summarise what happened to each town, from New Reno to the NCR. The consequences of earlier choices are visible, and the player sees how a single traveller changed the region. The ending shows the results of the Chosen One's choices.

The ending is more hopeful than the first game's. Instead of being exiled, the Chosen One returns to build a home. It suggests that the wasteland can recover if people work together. The epilogue is also a bridge to the next games. The NCR grows into a regional power, the Enclave remnants survive and the ideas introduced here become the political map of New Vegas and Fallout 3.

The Chosen One becomes a founder rather than an exile, a quiet reversal of the series' bleakest idea. The epilogue slides show how each town changed according to the player's reputation. The story ends with the survival of Arroyo, and the Enclave is gone, for a time.

Lo que ocurre

  1. The epilogue lists the fates of towns and companions, based on the Chosen One's choices.
  2. The NCR, New Reno and other societies continue to grow, with a changed balance of power.
  3. The Enclave's remnants survive in the East and return in later games.
  4. Arroyo is rebuilt and the Chosen One's actions change the fate of the cities.

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Cada frase de arriba se construye a partir de hechos confirmados por al menos dos fuentes independientes. Fuentes utilizadas: Wikipedia, Fallout Wiki.