Terminaste Gecko, Modoc and Vault 13. Seguimos en Chapter III y llegamos hasta el final.
~6 min de lectura
Chapter III · 2241 · jugando como Chosen One
New Reno and the NCR
En este capítuloThe Chosen One investigates Arroyo's disappearance and follows rumours toward the New California Republic.
The search for Arroyo's people leads to the cities of the north. New Reno is a neon-lit city of crime families fighting for control, while the NCR is a young republic that has grown from the Shady Sands of the first game.
In these places the Chosen One learns the name of the enemy: the Enclave. They are the remnants of the old U.S. government and they have taken the villagers for their own plans. New Reno and the NCR show two different models of society: a lawless city of crime and a large, imperfect republic.
New Reno is a showcase of the sequel's style. The crime families, casinos and fights create a noir atmosphere, and the Chosen One can side with any family or play them against each other. It is one of the most memorable locations in the series.
The NCR is a more serious portrait of political growth. It has law, taxes and bureaucracy, and it is expanding in ways that threaten others. It offers help but at a cost, and the game lets the player decide how far to trust a state.
The Enclave appears first as a rumour, then as a menace. The player learns that the villain is not a monster but a government that never ended, which links the war's origin to the present. The families in New Reno are a satire of gangster stories, and the player can work for any of them.
The NCR is the continuation of Shady Sands. It has grown into a state with its own problems of corruption and expansion. Both places show that rebuilding does not automatically mean progress.
Lo que ocurre
In New Reno, crime families such as the Wrights, Mordinos, Bishops and Salvatores control the city.
The NCR, a growing democratic republic, offers resources and information but also its own ambitions.
The Chosen One learns that the Enclave, the remnants of the pre-war U.S. government, has captured Arroyo's people.
New Reno is divided among four crime families (Mordino, Bishop, Wright and Salvatore) who control drugs, gambling and weapons.
The New California Republic (NCR) at Shady Sands is now a large state with a president and bureaucracy.
Chapter IV · 2241 · jugando como Chosen One
Redding, Broken Hills and San Francisco
En este capítuloIn San Francisco the Chosen One finds out about the Enclave's oil rig and the Hubologists, and learns where the Arroyo prisoners were taken.
Through Redding, Broken Hills and San Francisco the Chosen One gathers information and allies. Each place has a social experiment: mining towns, mixed communities and strange cults. The player's choices continue to shape the wasteland.
The Enclave's true plan is revealed. They have created an airborne version of the FEV that kills anyone with mutated DNA, which in the wasteland means nearly everyone. The Chosen One must find the oil rig where the virus is being prepared. The northern trail leads to San Francisco, where the Chosen One finds information about the Enclave.
Broken Hills is a moving example of coexistence. Humans, ghouls and super mutants work side by side in a mining town, and the Chosen One can help them thrive or tear them apart. It is a direct reply to the first game's super mutant threat.
The Hubologists of San Francisco parody a modern cult, but the city also offers a critical piece of the plot: a way to the Enclave. The mix of comedy and drama is a trademark of the sequel. The Enclave's plan is genocide disguised as purification. By limiting its goals to a clean America, it shows that old ideologies survive and can be more dangerous than monsters.
Broken Hills is a rare example of humans, ghouls and super mutants living together. San Francisco's Shi and the Hubologists show the odd forms that culture takes after the war.
Lo que ocurre
The Chosen One travels through Redding and Broken Hills, where humans, ghouls and super mutants coexist in uneasy peace.
In San Francisco, the Chosen One finds Shi and the Hubologists and gains access to the Enclave's tanker.
The Enclave's plan is revealed: to use a modified FEV virus to kill all mutated life, leaving only 'pure' humans.
The Chosen One finds a way to reach the Enclave's oil rig.
In Redding and Broken Hills the Chosen One learns about mining, ghoul-human relations and the NCR's expansion.
Chapter V · 2241 · jugando como Chosen One
Navarro and the Oil Rig
En este capítuloOn the oil rig, the Chosen One frees the villagers of Arroyo and the residents of Vault 13 held as test subjects.
The final chapters lead through Navarro to the Enclave's oil rig. The base holds prisoners, soldiers and the virus. The Chosen One frees Arroyo's villagers and Vault 13's residents and learns the full scale of the plan. The final confrontation is with President Richardson and Frank Horrigan. After they are defeated, the rig is destroyed and the Enclave loses its main base. The Chosen One returns with the G.E.C.K.
Navarro and the oil rig are the final locations. The Chosen One destroys the Enclave's capability and ends the threat. The Enclave is the sequel's villain because it represents the old world's arrogance. The leaders still believe that America can be restored by removing the people who survived, and the plan is the logical end of that belief.
Frank Horrigan is a tragic enforcer, a man turned into a weapon. His fight is the final duel, but the real victory is freeing the captives and ending the virus. The destruction of the rig is also an end to the war that began in 2077. With the Enclave gone, the wasteland is free to build, though not to forget.
The Enclave's plan is a genocide. This makes the enemy more menacing than the Master and gives the final battle moral weight. Frank Horrigan is a strong enemy and a symbol of the Enclave's power. The oil rig's destruction is the end of the Enclave as a power in the West.
Lo que ocurre
At the Navarro base, the Chosen One can sabotage the Enclave's operations and gain intelligence.
The Chosen One confronts President Dick Richardson and Frank Horrigan, a cybernetic super mutant.
The Chosen One destroys the oil rig and the Enclave's virus, ending its threat.
At Navarro, the Enclave's base, the Chosen One rescues the Arroyo captives and learns the Enclave's plan.
The Enclave plans to release a modified FEV virus that will kill all mutated or non-pure humans, in order to repopulate the wasteland with 'pure' people.
On the Enclave's oil rig, the Chosen One confronts President Dick Richardson and Frank Horrigan, and stops the plan.
Epilogue · 2242 · jugando como Chosen One
A New Beginning
En este capítuloThe G.E.C.K. is used to create a flourishing new settlement for Arroyo and Vault 13.
With the G.E.C.K., the tribe and the vault residents create a thriving new city. The Chosen One has saved both communities and ended the Enclave's plan. The epilogue slides summarise what happened to each town, from New Reno to the NCR. The consequences of earlier choices are visible, and the player sees how a single traveller changed the region. The ending shows the results of the Chosen One's choices.
The ending is more hopeful than the first game's. Instead of being exiled, the Chosen One returns to build a home. It suggests that the wasteland can recover if people work together. The epilogue is also a bridge to the next games. The NCR grows into a regional power, the Enclave remnants survive and the ideas introduced here become the political map of New Vegas and Fallout 3.
The Chosen One becomes a founder rather than an exile, a quiet reversal of the series' bleakest idea. The epilogue slides show how each town changed according to the player's reputation. The story ends with the survival of Arroyo, and the Enclave is gone, for a time.
Lo que ocurre
The epilogue lists the fates of towns and companions, based on the Chosen One's choices.
The NCR, New Reno and other societies continue to grow, with a changed balance of power.
The Enclave's remnants survive in the East and return in later games.
Arroyo is rebuilt and the Chosen One's actions change the fate of the cities.